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Video Art

-opsia

-opsia
Duration: 00:01:31

A capitalist society requires a culture based on images. It needs to furnish vast amounts of entertainment in order to stimulate buying and anesthetize the injuries of class, race, and sex. And it needs to gather unlimited amounts of information, the better to exploit natural resources, increase productivity, keep order, make war, give jobs to bureaucrats. The camera’s twin capacities, to subjectivize reality and to objectify it, ideally serve these needs and strengthen them. Cameras define reality in the two ways essential to the workings of an advanced industrial society: as a spectacle (for masses) and as an object of surveillance (for rulers). —Susan Sontag, “The Image-World” (1973) In a parallel with Susan Sontag's thought, the film art "-opsia" is an attempt to deconstruct basic concepts of visual perception. A black and white environment is formed, a world that lacks the ability to perceive color. The eye acquires a new role, representational and uses photographs to invade the optic nerve of the mass, in order to impose and dominate it. The eye, as a ruler, achieves its goal and succeeds in transforming the mass into its peers. When the mass realizes its new nature, it reacts with dissatisfaction and rebels against the ruler. It does not manage to restore its previous state, however it returns to its original form, that of a simple white line.


Creators:

Eftychia Kondyli

Eftychia Kondyli was born in Athens, Greece. She studied Theatre Practice: Performance Arts at the Royal Central School of Speech and Drama and completed a one-year intensive course in 3D Animation & VFX at Yafka School in Athens. Her films Achromatic (2017) and -Opsia (2020) have been selected for screening at Animasyros 2020 and Chaniartoon 2020, Animation Marathon 2016, Athens Animfest 2017, and Indie Wise Festival 2017 at AMC theatre in Miami, FL. She works as an animator and motion designer. As a 3D and motion designer she has been involved in the development of the immersive AR application “The Recycling Park Game”, created for the Collective System of Rewarding Alternative Packaging Management in support of their Environmental Education Program. Currently, she is a MA student on the program "Audiovisual Arts in the Digital Age" at the Department of Audio and Visual Arts of the Ionian University.

 
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